Настолни игри

Posted on Posted in Board games

При нас ще намерите много настолни игри. Класиките от далечното минало (Монополи, Не се сърди човече, шах и табла). По-модерните (DixIt, Carcassonne, Ticket to Ride и Cards Against Humanity). И най-новите (The Resistance: Avalon, Sheriff of Nottingham, Mysterium и Exploding Kittens). Не е всичко, естествено, но кой ли би могъл да се похвали с това, че е събрал всички игри!

400 настолни игри

Oбщият брой на игрите заедно с разширенията, с които разполагаме, е около 400. И при резервация може да се запазват. Е, разбира се, някои класики ги има в по две копия. Същото важи и за най-търсените заглавия.

Списък с игри в двата клуба

Знаем, че някои се интересуват с какви точно заглавия разполагаме. Това е каталогът с нашите игри.

    • Board games

    • 7 Wonders

      7 Wonders

      You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.

      7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player, as in Fairy Tale or a Magic: the Gathering booster draft. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided as in Bauza's Ghost Stories.) Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.

      In essence 7 Wonders is a card development game along the lines of Race for the Galaxy or Dominion. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Unlike Magic or Fairy Tale, however, each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how his choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.

      Though the box of earlier editions is listed as being for 3-7 players, there is an official 2-player variant included in the instructions.

    • Discworld


      Martin Wallace and Treefrog Games present Ankh-Morpork, set in the largest city-state in Terry Pratchett's Discworld. Lord Vetinari has disappeared and different factions are trying to take control of the city. Each player has a secret personality with specific victory conditions, which means that you're not sure exactly what the other players need to do in order to win.
      The action takes place on a map of Ankh-Morpork, with players trying to place minions and buildings through card play. Each of the 132 cards is unique, and "the cards bring the game to life as they include most of the famous characters that have appeared in the various books. The rules are relatively simple: Play a card and do what it says. Most cards have more than one action on them, and you can choose to do some or all of these actions. Some cards also allow you to play a second card, so you can chain actions" (Wallace).
      A team of artists have recreated the city and its residents for the cards, game board and box, with Bernard Pearson coordinating that team. Ankh-Morpork has been sublicensed to Mayfair Games for the North American market and Kosmos for the German market.

    • Game of thrones - 2nd edition

      Game of thrones - 2nd edition

      Game of Thrones is based on the "Song of Ice and Fire" series of author G. R. R. Martin and is meant to be played by 3-6 people who take over the main houses, fighting for the Iron throne.

      The game has a cult status because of its theme, but as whole it is not recommended for beginner players as it is a relatively heavy strategic game and takes at least 2h to be played.

    • Small World

      Small World

      In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.

      Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.

      Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!

    • Carcassone


      Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.

      During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete his project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.

      The original game is meant to be played by up to 5 players, the expansions allow for it to be expanded to up to 8 players.

    • Dixit - Odyssey

      Dixit - Odyssey

      Game play in Dixit Odyssey matches that of Dixit: Each turn one player is the storyteller. This player secretly chooses one card in his hand, then gives a word or sentence to describe this card – but not too obviously. Each other player chooses a card in hand that matches this word/sentence and gives it to the storyteller. The storyteller then lays out the cards, and all other players vote on which card belongs to the storyteller. If no one or everyone guesses the storyteller's card, the storyteller receives no points and all players receive two; otherwise the storyteller and the correct guesser(s) each receive three points. Players score one point for each vote their image receives. Players refill their hands, and the next player becomes the storyteller. When the deck runs out, the player with the most points wins.

      Dixit Odyssey contains 84 new cards, each with a unique image drawn by Pierô and colored by Marie Cardouat, artist of Dixit and Dixit 2. It also includes a folding game board, 6 new rabbit scoring tokens (12 total), and a box large enough to hold all the Dixit cards released to date.

      Dixit Odyssey includes enough components for up to twelve players and also has variant rules for team play and for new ways to play with the cards.

    • Takenoko


      A long time ago at the Japanese Imperial court, the Chinese Emperor offered a giant panda bear as a symbol of peace to the Japanese Emperor. Since then, the Japanese Emperor has entrusted his court members (the players) with the difficult task of caring for the animal by tending to his bamboo garden.

      In Takenoko, the players will cultivate land plots, irrigate them, and grow one of the three species of bamboo (Green, Yellow, and Pink) with the help of the Imperial gardener to maintain this bamboo garden. They will have to bear with the immoderate hunger of this sacred animal for the juicy and tender bamboo. The player who manages his land plots best, growing the most bamboo while feeding the delicate appetite of the panda, will win the game.

    • Ubongo


      Ubongo is a game for 2 to 4 players of ages 8 and above, and takes about 20 to 30 minutes. Ubongo is an abstract puzzle game, based on apentamino variant, reminiscent of a combination of Tangram and Tetris. The game includes a simplified version with fewer pieces, for children and beginners.

      Ubongo is well suited for a game for the whole family, because its mechanics entertain both children and adults. Solving puzzles is entertaining by itself and provides excitement when combined with competition with other players.

      The word "ubongo" means "brain" in Swahili, a language currently spoken in Eastern and Central Africa.

    • Vampire Empire

      Vampire Empire

      Vampire Empire is a two-player card game with a lot of bluffing and player interaction. In this very thematic setting, each player possess a unique deck of cards ...

    • Cargo Noir

      Cargo Noir

      Cargo Noir is a game of illicit trading in which players run "families" who traffic in smuggled goods. Designed by Serge Laget, the game takes place in the thrilling and evocative setting of 1950's film noir.

      Game play revolves around a changing set of notorious smuggling ports around the world, each filled with contraband. Players dispatch cargo ships loaded with gold to these ports - hoping to acquire goods that will later be traded for Victory Spoils.

      Cargo Noir is quickly learned, but offers many routes to victory; and is the rare trading game that works equally well with 2 players as well as more.